Two weeks later, a little update for the custom level mod
First of all, thanks everyone for playing! It's been a joy to see everyone enjoying their selves with what I've created!
After watching some streams and hearing some complaints I made a quick patch to fix the most infuriating things. But to counter it, I made the final cassette slightly harder! People consistently took a way easier route in that one which was an oversight of me, which made that level not as exciting as a final level.
There's still that problem that you can't see items through the glass, it's an unfortunate thing within the game engine, which can possibly fixed diving into the code a bit more, but that would mean this mod isn't a small non-destructive update anymore. It's probably fixable when everyone decides to use the Fuji mod loader, but I can see in the stats only one third of the player base does.
Bee-sides v1.1 updates:
- Made the cassette-/rhythm-block cassette less frustrating
- Force players the intended route in the final cassette
- Made more clear what the coins/donuts in the overworld do
I don't know if I ever go back to this mod. I've seen a lot of non intended skips, but I kinda love that. If I find any major problems in playthrough streams, I'll definitely fix it, however there's someone who beat my mod climbless! So how hard or broken could it be? Maybe if there's a lot of demand I could extend the map with 8 more berries. Let me know what you think!
Files
Get Celeste 64: the bee-sides
Celeste 64: the bee-sides
All new levels, 22 new berries to find!
Status | Released |
Category | Game mod |
Author | wiedo |
Genre | Platformer |
Tags | 3D, 3D Platformer, celeste64, Colorful, Fangame, levels, maps, Singleplayer, splatformer |
Languages | English |
More posts
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